The third issue I faced with this challenge didn't arise until I sat down with a pen (I love to sketch with a black pen!) and a notebook: I don't know how to illustrate. I can draw, in an intermediate student kind of way, but illustrate? Uh oh, indeed.
To me, drawing usually means making marks that look like the object you are trying to represent, with as much individuality as you choose to include. Illustration seems more simplified and codified, using a consistent style. It seems to make the process easier because you have an established formula. You're not reinventing the wheel every time. You've practiced. Your work has a look.
So, I dithered around until I finally drew a wonky, line-y set of monkey bars that I liked the look of. Then I tried a big curve of slide coming around them, from behind and to the side. I tried a horse on a spring. I had a toehold...
I currently don't have a working scanner, so I decided to draw using Illustrator, which I really enjoy. I use both the Illustrator pen tool and a Wacom pen and tablet, and I've recently learned to use Live Paint. I know that I've got a lot of unexplored territory in Illustrator, so armed only with my tiny bit of knowledge, I sat down to draw a playground.
Embarrassing as it is, above are the quick sketches that have all been cut now: the wonky monkey bars that helped me get going, the girl who convinced me I should not include any kids in my submission, the slide with duck feet (I was feeling fowl, don't ask me why!). I had kind of a bird thing going, so I had the girl holding a chicken, just for fun. In a very daring move (ha), I'm showing you the pink border that is still part of my working design.
In spite of the issues I faced, this contest has been a good learning experience and I'm going to keep moving forward.
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